Anatomy and Character Sculpture: Final Project
22/9/2025 - 4/1/2025 Week 1 - Week 14
Komugi Uchibori / 0363900
Anatomy and Character Sculpture / Bachelor of Design (Hons) in Creative Media
TABLE OF CONTENTS
- MBI
- Final Project
- Final submission
- Reflection
MBI
Final project
- Pose
There are two ways to create posing: gizmo and transpose. At first, I challenged Gizmo, but my computer kept crashing, so I used the Transpose tool to slightly tilt the head, giving it a charming and intentional look. Rather than aiming for natural movement, I focused on a stylized pose where the elbows and knees are more defined than the default T-pose. From there, I refined the sculpt to bring it closer to the final polished version.
Fig. 1 posing turntable
- Concept art
Fig. 2 concept art ideas
Final submission
Fig. 3 PDF submission
Fig. 4 concept illustration compilation
Fig. 5 concept art
Fig. 6 assignment 1 turntable
Fig. 7 assignment 2 turntable (default)
Fig. 8 assignment 1 turntable (pose)
Reflection
As I spent more hours sculpting, I started to notice a real change. Tasks that used to be difficult became more intuitive, and I began to truly enjoy the process.
I still don't feel confident in my understanding of anatomy. I realized that a solid grasp of human structure is essential for high-quality character art. Moving forward, I plan to use the materials I received to deepen my knowledge of anatomy and apply it to my future sculptures.
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