Anatomy and Character Sculpture: Project 1

   22/9/2025 - 4/1/2025 Week 1 - Week 14

Komugi Uchibori / 0363900

Anatomy and Character Sculpture / Bachelor of Design (Hons) in Creative Media





TABLE OF CONTENTS
  1. MBI
  2. Project 1
  3. Final submission

MBI


Project 1

  • Skull
For the first submission of project 1, we created a skull in ZBrush by looking for reference and observing pics from Pinterest. I also watched tutorial video from Youtube. This is the first time to use ZBrush for me, so it took a lot of time to get used to it. At first, I adjusted the shape roughly by a clay tool and then add the detail by moving, engraving. 

Fig. 1 Process of creating skull in ZBrush

Once I finished overall, I got feedback that I should adjust the placement of the nose and detailing. So I changed by moving and adjusted the overall balance. This is the final result.


Fig.2 Final skull


  • Character

Fig.3 Exercise 1 character sheet


Based on the character sheet I created in Exercise 1, I started to create from basic sphere and shape it roughly like I do in skull creation. As I get used to this software, I try to use different materials such as a cylinder and combine the head part. After that, the shapes were adjusted and refined, the first phase was done.


Fig.4 Rough body

Fig. 5 First rough blocking

After finishing the rough shaping, the shape and roughness got detailed and It’s been taking shape little by little.

Fig. 6 Blocking details


In next stage, I refined this blocking detail and finished for entire body part by checking body balance. Also I separated the eyeball from body part. The teacher advised me to make the leg part longer, so I changed it. Here is the final result.

Fig. 7 Final detailing


Final submission

Fig. 8 Project 1 process PDF


Fig. 9 final detailing turntable


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