Game Art - Project 1
22/9/2025 - 8/1/2025 Week 1 - Week 14
Komugi Uchibori / 0363900
Game Art / Bachelor of Design (Hons) in Creative Media
TABLE OF CONTENTS
- MBI
- Introduction
- Project 1
- Final submission
MBI
Introduction
This project introduces students to digital sculpting fundamentals in ZBrush by focusing on anatomical accuracy through the creation of a full character design. The assessment develops observation, proportion control, and digital sculpting workflow, serving as the foundation for more complex character sculpting later in the course.
Project 1
Fig. 1 Exercise 1: character sheet
Based on the character sheet I created in Exercise 1, I started to sculpt the character from shepere to do rough blocking. When I combine other body parts, I also used cylinder and so on.

Fig. 2 Rough and detail blocking process
After finishing rough blocking, the detail was added to the block. At this stage, I adjusted the body balance and some parts. The first 2 stages were done.
| Fig. 3 Rough and detail blocking |
Next, I moved on to creating the props and outfit. Since the character has an asymmetrical design, my teacher advised me to switch from a asymmetrical base for the main body, which also required me to adjust the accessory designs accordingly. For the clothing, I focused on the inner layers to ensure there were no visible gaps between the body and the clothes. Unfortunately, my computer crashed at this stage, preventing me from fine-tuning the final details. The outfit is separated into two parts: the top and the skirt. After shaping them, I added holes to the skirt following the character sheet. Finally, I successfully completed Project 1
| Fig. 4 Props and outfit process |
| Fig. 5 final detailing, props and outfit |
Final submission
Fig. 6 Project 1 submission
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