Game Art - Project 1

     22/9/2025 - 8/1/2025 Week 1 - Week 14

Komugi Uchibori / 0363900

Game Art / Bachelor of Design (Hons) in Creative Media




TABLE OF CONTENTS
  1. MBI
  2. Introduction
  3. Project 1
  4. Final submission

MBI


Introduction

This project introduces students to digital sculpting fundamentals in ZBrush by focusing on anatomical accuracy through the creation of a full character design. The assessment develops observation, proportion control, and digital sculpting workflow, serving as the foundation for more complex character sculpting later in the course. 


Project 1

Fig. 1 Exercise 1: character sheet

Based on the character sheet I created in Exercise 1,  I started to sculpt the character from shepere to do rough blocking. When I combine other body parts, I also used cylinder and so on. 

Fig. 2 Rough and detail blocking process


After finishing rough blocking, the detail was added to the block. At this stage, I adjusted the body balance and some parts. The first 2 stages were done.

Fig. 3 Rough and detail blocking 


Next, I moved on to creating the props and outfit. Since the character has an asymmetrical design, my teacher advised me to switch from a asymmetrical base for the main body, which also required me to adjust the accessory designs accordingly. For the clothing, I focused on the inner layers to ensure there were no visible gaps between the body and the clothes. Unfortunately, my computer crashed at this stage, preventing me from fine-tuning the final details. The outfit is separated into two parts: the top and the skirt. After shaping them, I added holes to the skirt following the character sheet. Finally, I successfully completed Project 1

Fig. 4 Props and outfit process

Fig. 5 final detailing, props and outfit


Final submission

Fig. 6 Project 1 submission

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