Game Art - Project 1
22 /9/2025 - 8/1/2025 Week 1 - Week 14 Komugi Uchibori / 0363900 Game Art / Bachelor of Design (Hons) in Creative Media TABLE OF CONTENTS MBI Introduction Project 1 Final submission MBI Introduction This project introduces students to digital sculpting fundamentals in ZBrush by focusing on anatomical accuracy through the creation of a full character design. The assessment develops observation, proportion control, and digital sculpting workflow, serving as the foundation for more complex character sculpting later in the course. Project 1 Fig. 1 Exercise 1: character sheet Based on the character sheet I created in Exercise 1, I started to sculpt the character from shepere to do rough blocking. When I combine other body parts, I also used cylinder and so on. Fig. 2 Rough and detail blocking process After finishing rough blocking, the detail was added to the block. At this stage, I adjusted the body balance and some parts. Th...