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Game Art - Project 1

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     22 /9/2025 - 8/1/2025 Week 1 - Week 14 Komugi Uchibori / 0363900 Game Art / Bachelor of Design (Hons) in Creative Media TABLE OF CONTENTS MBI Introduction Project 1 Final submission MBI Introduction This project introduces students to   digital sculpting fundamentals in ZBrush   by focusing on anatomical accuracy through the creation of a   full character design.   The assessment develops observation, proportion control, and digital sculpting workflow, serving as the foundation for more complex character sculpting later in the course.  Project 1 Fig. 1 Exercise 1: character sheet Based on the character sheet I created in Exercise 1,  I started to sculpt the character from shepere to do rough blocking. When I combine other body parts, I also used cylinder and so on.  Fig. 2 Rough and detail blocking process After finishing rough blocking, the detail was added to the block. At this stage, I adjusted the body balance and some parts. Th...

Game Art - Project 2 & Final Project

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    22 /9/2025 - 8/1/2025 Week 1 - Week 14 Komugi Uchibori / 0363900 Game Art / Bachelor of Design (Hons) in Creative Media TABLE OF CONTENTS MBI Project 2 - Retopology & UV mapping Final project - Texturing & Rendering Final submission Reflection MBI Project 2 Introduction In this stage, students will continue developing the character from Project 1 by preparing it for use in a real-time game engine. This process involves creating a clean retopologized low-poly model, generating optimized UV maps, and producing baked texture maps from the high-poly sculpt. These steps are essential in the game art pipeline to ensure that the character maintains high visual fidelity while being optimized for performance in real-time rendering. Retopology This stage was the most challenging part of the Game Art class. We were required to perform retopology following the anatomical flow of a 3D body. I made the facial topology too dense and complicated, but I received feedback to focus l...

Design Research Dissertation

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    22 /9/2025 - 23/12/2025 Week 1 - Week 14 Komugi Uchibori / 0363900 Design Research Dissertation / Bachelor of Design (Hons) in Creative Media TABLE OF CONTENTS MBI Submission Feedback sheet Reflection MBI Submission Task 1 Fig. 1 Research implementation Task 2 Fig. 2 Mood board and references Fig. 3 Visual design publication Task 3 Fig. 4  Final Dissertation   Task 4 Fig. 5 Research for article publication Feedback sheet Fig. 6 Feedback sheet Reflection Overall this assignment took a lot of time to finish with corrections, which made me concentrate and improve my dissertation. I’m not used to writing academic papers, so it was tough to check the grammar and words without relying too much on AI (grammar correction). Also, since the sentences are complicated and discuss the relationship between the design elements and the dual-path theory’s underlying cognitive and affective pathway, I was struggling to get it in the right direction to avoid contradiction.  Th...

Anatomy and Character Sculpture: Final Project

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       22 /9/2025 - 4/1/2025 Week 1 - Week 14 Komugi Uchibori / 0363900 Anatomy and Character Sculpture / Bachelor of Design (Hons) in Creative Media TABLE OF CONTENTS MBI Final Project Final submission Reflection MBI Final project Pose There are two ways to create posing: gizmo and transpose. At first, I challenged Gizmo, but my computer kept crashing, so  I used the Transpose tool to slightly tilt the head, giving it a charming and intentional look. Rather than aiming for natural movement, I focused on a stylized pose where the elbows and knees are more defined than the default T-pose. From there, I refined the sculpt to bring it closer to the final polished version. Fig. 1 posing  turntable Concept art  I set the character in a dark forest to create a creepy contrast with its cuteness to , match the backstory. However, after receiving feedback about the poor lighting and composition, I switched to a much brighter color palette. I also adjusted the c...

Anatomy and Character Sculpture: Project 2

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     22 /9/2025 - 4/1/2025 Week 1 - Week 14 Komugi Uchibori / 0363900 Anatomy and Character Sculpture / Bachelor of Design (Hons) in Creative Media TABLE OF CONTENTS MBI Project 2 Final submission MBI Project 2 In this stage, we are supposed to create an outfit and props for our character, so I decided to create one-piece as a one-piece outfit, and big bow, and a frill thing as props (decoration.) At first, I created a one-piece by masking and extracting by referring YouTube video ( https://youtu.be/cgWQ_2EfS68?si=mIaH9h65zddVUMll ). After extracting, I refined by spreading hem. Fig. 1 one-piece creation Next, moving on to props. The bow was made from a cylinder first and shaped little by little. Once I finished the rough blocking, I duplicated it and connected to each other. After adding the lower part of the bow, I refined the shape and wrinkles. Fig. 2 big bow creation Finally, the frill part, I spent a lot of time on this.   I blocked out the basic volume to...

Anatomy and Character Sculpture: Project 1

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   22 /9/2025 - 4/1/2025 Week 1 - Week 14 Komugi Uchibori / 0363900 Anatomy and Character Sculpture / Bachelor of Design (Hons) in Creative Media TABLE OF CONTENTS MBI Project 1 Final submission MBI Project 1 Skull For the first submission of project 1, we created a skull in ZBrush by looking for reference and observing pics from Pinterest. I also watched tutorial video from Youtube. This is the first time to use ZBrush for me, so it took a lot of time to get used to it. At first, I adjusted the shape roughly by a clay tool and then add the detail by moving, engraving.  Fig. 1 Process of creating skull in ZBrush Once I finished overall, I got feedback that I should adjust the placement of the nose and detailing. So I changed by moving and adjusted the overall balance. This is the final result. Fig.2 Final skull Character Fig.3 Exercise 1 character sheet Based on the character sheet I created in Exercise 1, I started to create from basic sphere and shape it roughly like I ...

Character Design - Task 04 Character Board Compilation

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         7 /12/2025 - 31/12/2025 Week 11 - Week 14 Komugi Uchibori / 0363900 Character Design / Bachelor of Design (Hons) in Creative Media TABLE OF CONTENTS MBI Task 04 Character Board Compilation Final submission Feedback Reflection MBI Task 3: Character Creation, Execution Week 11 Fig. 1-1 Nier Reincarnation Since I chose Nier Reincarnation as a reference IP, I searched the design reference book and picked up some pages to incorporate design elements in the final compilation. Week 12 Fig. 1-2 Reference from setting material book From the reference, I extract some features, which are: old paper background san-serif for the detailed description serif or special character for name and small title minimal  and clean description left alignment overall muted color.....and so on Figs. 1-3 work referring to material book Final submission Feedback Week 11:   No feedback Week 12: The  content is good.  Include the final profile page in the compilati...